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guernica

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Descrizione

[Testo disponibile solo in inglese] My work uses technology and social mediums to create a dialog through the framework of my practice wherein non-artists can discuss and further this dialog about how they, as a group, relate to the contemporary arts. Our language must of necessity evolve as technology advances; art must evolve to incorporate viewers and technology together. Ghosts is based on a Perlin noise algorithm, a form of randomly generated values that look more organic than traditional random seed values. This approach has been used in computer graphics to do things like automatically creating natural looking landscapes in video games. The computer art I create uses generative algorithms, user interaction, and small, random variations to develop unique views each time the work is visited. I have written the system, but it is the computing device, together with the viewers, which apply their own 'creativity' into the creation of what is seen. It is amazing to me that altering just a few key variables can have drastic affects visually, just as people are connected but infinitely varied. There is beauty in these small differences, these small moments, these defining characteristics and in how we communicate with technology.
The project can be viewed/interacted with at:
art.waynemadsen.com/waynesart/subpages/gen/ghosts/

Dati

  • Nome del file: guernica_mp4.mp4
  • Dimensione del file: 18.51 MB
  • Durata del video: 00:01:00
  • Dimensioni video: 1920x1080

Descrizione

[Testo disponibile solo in inglese] My work uses technology and social mediums to create a dialog through the framework of my practice wherein non-artists can discuss and further this dialog about how they, as a group, relate to the contemporary arts. Our language must of necessity evolve as technology advances; art must evolve to incorporate viewers and technology together. Ghosts is based on a Perlin noise algorithm, a form of randomly generated values that look more organic than traditional random seed values. This approach has been used in computer graphics to do things like automatically creating natural looking landscapes in video games. The computer art I create uses generative algorithms, user interaction, and small, random variations to develop unique views each time the work is visited. I have written the system, but it is the computing device, together with the viewers, which apply their own 'creativity' into the creation of what is seen. It is amazing to me that altering just a few key variables can have drastic affects visually, just as people are connected but infinitely varied. There is beauty in these small differences, these small moments, these defining characteristics and in how we communicate with technology.
The project can be viewed/interacted with at:
art.waynemadsen.com/waynesart/subpages/gen/ghosts/

Autore

Wayne Madsen

Wayne Madsen

United States Noblesville

Performances

ghosts

ghosts

Wayne Madsen

Wayne Madsen

3128 views


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